Why Unreal Engine

Over the last few years, I have noticed a trend in architectural software shifting to subscription models. While I understand that this approach makes revenue more predictable for these companies, I've also observed a noticeable decline in the quality improvements of newer versions. For example, one software I used to rely on now boasts about the number of new items added in the latest update. However, it still includes assets that are over 10 years old, which are essentially unusable and make it harder to find what you need. Their advertisement might claim 'We have 2,000 items,' but in reality, only about 300 are useful.

On the other hand, Unreal Engine is leading the way in innovation. With the release of UE5, they have revolutionized the quality of many presentation paths. The introduction of technologies like Nanite and Lumen has pushed the boundaries of what is possible. Just 2-3 years ago, achieving good lighting in VR scenes was a challenge; now, with Lumen, real-time lighting is within reach. Nanite allows you to use high-quality models without worrying about polygon counts. Unreal Engine is continuously innovating and upgrading, not just trying to lock users into a subscription. They want you to choose their product because it's the best.

Although there is a steep learning curve due to the software's power, it remains accessible to everyone thanks to its free availability if you are a large firm there maybe costs but for such powerful software even the paid version is a great price. (UE5 Pricing) This has resulted in a vast amount of online tutorials, both free and paid, along with very helpful forums. Whether you want to do basic renders by dropping in your models or use the in-engine Blueprint system to program more advanced features, Unreal Engine provides the tools you need.

Below are our recommendations for videos to help architectural firms get started

Lighting Videos

Set Up Realistic Sun:

Setting up light to match your location means you can use it for Sun studies and it will make your renders more realistic.

Unreal Lighting Basics:

If you are just starting out this is the one for you.


Lumen In Detail:

Another beginner tutorial focusing on Lumen.

More Advanced:

Adjusting the finer points of your light to get what you want.


Render Videos

Set Multiple Camera:

How to Render multiple cameras at once.

How to set up Materials:

From basics to advances this is a great tutorial.

Using Plugins:

Using plugins to add extra functionality to your workflows.

Movie Render:

How to Render a movie out off Unreal.

Virtual Reality Videos

Lumen & Nanite in VR:

Getting your VR to run with Lumen and nanite can be tricky. Alex Coulombe explains it really well.

VR Expansion Plugin:

Take you VR experience to the next level with VR Expansion Plugin. Add group viewing and a host of other upgrades. 

5000sqft VR:

This show cases a massive project which. This was only a few years ago and would be a lot easier to do now.

Add VR to any project:

Have a Unreal project already? No problem you can just add the VR items to the project and your ready to go.

AI Graphics:

NVidia and AMD are introducing AI to help with graphics generation. Still a little bit buggy but definitely worth watching

Our Training Videos

Unreal  Engine:

Here's why I think you should be using Unreal Engine in your firm.

Systems:

Thinking of your firm as a big collection of systems and how it can change your business.

Process Mapping:

How we work through a process map and why they are important. 

Drones:

Why and when to use drones for architectural work

Photogrammetry:

What is it and why does you firm need it. 

got something to say?

Full Name
Email
Message
0 of 350

Contact

ArchiStream Limited

Ascot, Berkshire, United Kingdom

Email: contact@archistream.co.uk

Phone: 0800 644 1010

Contact

ArchiStream Limited

Ascot, Berkshire, United Kingdom

Email: contact@archistream.co.uk

Phone: 0800 644 1010